Article Info

The Development and Evaluation of W-Songket Courseware using Cognitive Apprenticeship Strategy

Salyani Osman, Noraidah Sahari@Ashaari, Nor Azan Mat Zin, Ratna Zuarni Ramli, Nahdatul Akma Ahmad
dx.doi.org/10.17576/apjitm-2016-0502-01

Abstract

Preserving the traditional crafts is crucial in order for the new generation to have the knowledge and learning skill. Knowledge about traditional crafts are often handed down secretly by the older generation to the interested descendants. Education in preserving the traditional crafts is seen able to transfer knowledge in cultural heritage in organized manner hence can avoid its extinction. Previous studies found that learning traditional craft skills is less appealing to young people as they perceived it to be unattractive and complex. Learning traditional craft skills requires students to heavily rely on detailed coaching and guidance from instructors. Thus, instructors have difficulty in teaching while at the same time having to monitor and assess students individually. Learning approach using information and communication technology such as courseware is effective in meeting students need and can support teacher's instruction. This study aims to develop a traditional craft web courseware for teaching songket using cognitive apprenticeship instructional strategy. The methods of the study are consisting of courseware development and evaluation methods which is through satisfaction evaluation on cognitive apprenticeship instructional strategy. Analysis of data in satisfaction evaluation is conducted after all data are collected. There are two types of data obtained from the study; quantitative and qualitative data. The outcome of the study is W-Songket courseware and results from satisfaction evaluation on applying cognitive apprenticeship teaching strategies received good feedback in terms of satisfaction level from students and instructors.

keyword

Courseware, Traditional Craft, E-learning, Web based Courseware, Songket Craft, Satisfaction Evaluation

Area

Multimedia and Usability